A left-click on the board adds a light bulb to a white square, or removes one that is already there. Alternately you can use arrow keys to move around the board, and press the space bar to toggle light bulbs, or the '1' key to add a bulb, or '0' key or backspace to remove. You can right-click or press the '.' button to put a dot place-holder for a cell that, by your determination, can not contain a light bulb (for instance next to a '0' black cell).

In Assist Mode (0), the default, only the existance of errors or un-illuminated white cells is indicated. In Assist Mode (1), the number of errors and incomplete cells is indicated, see game rules. In Assist Mode (2), errors and illuminated rooms are highlighted with colors. In some cases the solve difficulty will greatly decrease in Assist Mode (2), so select depending upon the level of challenge desired. The game border will turn green if the grid is completed without error. You can click the "undo" button on the bottom of the page to undo previous moves.

Below, enter puzzle code (0-0) for one of a list of pre-defined puzzles, or a puzzle descriptor (see "Puzzles" tab). The following puzzle codes have demos, which will walk you through a solve to help you on the path to mastery: []).