The goal of the game is to set light bulbs on the board to illuminate all white cells (see rules). There are several ways to set elements on the board:

In Assist Mode (0), the default, only the existance of errors or un-illuminated white cells is indicated. In Assist Mode (1), the number of errors and incomplete cells is indicated, see game rules. In Assist Mode (2), errors and illuminated rooms are highlighted with colors. In some cases the solve difficulty will greatly decrease in Assist Mode (2), so select depending upon the level of challenge desired. The game border will turn green if the grid is completed without error. You can click the "undo" button on the bottom of the page to undo previous moves.

Below, enter puzzle code (0-0) for one of a list of pre-defined puzzles, or a puzzle descriptor (see "Puzzles" tab). Puzzle code 0 shows an example completed puzzle that can be helpful. The following puzzle codes have demos, which will walk you through a solve to help you on the path to mastery: []).