In Hashiwokakero, the goal is to create bridges between circles in order to complete the puzzle (see Rules tab). There are several ways to create and remove bridges.

In Assist Mode (0), the default, only the existance of errors or incomplete numbers is indicated. In Assist Mode (1), the number of errors and incomplete numbers is indicated, see game rules. In Assist Mode (2), errors and completed rules are highlighted with digit colors. There is a final Assist Mode (3) that colors the different disjointed paths so that the player van visualize those that have been linked. In some cases the solve difficulty will greatly decrease in Assist Mode (2) or higher, so select depending upon the level of challenge desired. The game border will turn green if the grid is completed without error. You can click the "undo" button on the bottom of the page to undo previous moves.

Below, enter puzzle code (0-0) for one of a list of pre-defined puzzles, or a puzzle descriptor (see "Puzzles" tab). Puzzle code 0 shows an example completed puzzle that can be helpful. The following puzzle codes have demos, which will walk you through a solve to help you on the path to mastery: []).