To draw a path, left click on the center of a cell to begin. From there, drag the mouse in the direction to create the path. The path will draw as the dragging continues. Alternately, once on the board, you can press the shift key and hold while moving around the board with the arrow keys. In addition, you can enter a key to indicate the type of path desired for that cell (and into its neighbors). These keys are as follows, and will extend the line into the center of the adjoining cells:

Once created, a path can be removed by pressing the backspace key within a white cell. This deletes it just for this cell, but deletes the "arms" into the adjoining cells. You can also attempt to redraw with the left-click dragging method.

In Assist Mode (0), the default, only the existance of errors or incomplete numbers is indicated. In Assist Mode (1), the number of errors and incomplete numbers is indicated, see game rules. In Assist Mode (2), errors and completed rules are highlighted with digit colors. In some cases the solve difficulty will greatly decrease in Assist Mode (2), so select depending upon the level of challenge desired. The game border will turn green if the grid is completed without error. You can click the "undo" button on the bottom of the page to undo previous moves.

Below, enter puzzle code (0-0) for one of a list of pre-defined puzzles, or a puzzle descriptor (see "Puzzles" tab). The following puzzle codes have demos, which will walk you through a solve to help you on the path to mastery: []).