In the game Shikaku, the goal is to draw rectangular borders around cells of the size equal to a circled number enclosed (see Rules tab). To play, use the mouse or arrow keys to draw the borders, or rooms:

In Assist Mode (0), the default, only the existance of errors or incomplete numbers is indicated. In Assist Mode (1), the number of errors and incomplete numbers is indicated, see game rules. In Assist Mode (2) completed rooms are colored green if they are of the correct size compared to the enclosed number. Rooms with errors are colored red, for instance if they contain two numbers, no numbers, or are of the wrong size for the enclosed number. Note a green room is not by definition the correct final solution, only that it is created with the correct constraints. In some cases the solve difficulty will greatly decrease in Assist Mode (1) or higher, so select depending upon the level of challenge desired. The game border will turn green if the grid is completed without error. You can click the "undo" button on the bottom of the page to undo previous moves.

Below, enter puzzle code (0-0) for one of a list of pre-defined puzzles, or a puzzle descriptor (see "Puzzles" tab). Puzzle code 0 shows an example completed puzzle that can be helpful. The following puzzle codes have demos, which will walk you through a solve to help you on the path to mastery: []).