In Slitherlink, the goal is to draw one continuous line along the borders between cells (see Rules tab). To create the borders you can use the mouse or keyboard buttons:

In Assist Mode (0), the default, only the existance of errors or incomplete numbers is indicated. In Assist Mode (1), the number of errors and incomplete numbers is indicated, see game rules. In Assist Mode (2) errors are highlighted with cell or digit colors, and correct completed numbers are indicated as well. Note this does not ensure that they are correct in the final solution, just that they are correct with respect to the rules. In some cases the solve difficulty will greatly decrease in Assist Mode (1) or higher, so select depending upon the level of challenge desired. The game border will turn green if the grid is completed without error. You can click the "undo" button on the bottom of the page to undo previous moves.

Below, enter puzzle code (0-0) for one of a list of pre-defined puzzles, or a puzzle descriptor (see "Puzzles" tab). Puzzle code 0 shows an example completed puzzle that can be helpful. The following puzzle codes have demos, which will walk you through a solve to help you on the path to mastery: []).